> Forest of True Sight > Questions & Answers Reload this Page CONCERNED about Professions in GW 2............
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Old Jan 07, 2008, 09:32 PM // 21:32   #1
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Unhappy CONCERNED about Professions in GW 2............

Does anybody know if current Professions will be in GW 2 ?

Will we have Elementals ? Nerco's ? Dervishs ? Assassins ? and all the others that makes GW so special?.

Or at absolute least the core professions from Phophecy ?


I don't like Dwarfs, Humans, Sam & Asura......... and the Norn kinda of suck !

they soun incredibly boring, and they spur from boring tired origins

I want ELE's !! and NECROS! MONKS! MESMERS! RANGERS!



Last edited by Mimo08; Jan 07, 2008 at 09:34 PM // 21:34..
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Old Jan 07, 2008, 09:35 PM // 21:35   #2
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Races =/= Professions
And nobody knows what the professions will be

and this is a suggestion how?
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Old Jan 07, 2008, 09:37 PM // 21:37   #3
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This should be in Q&A

Then again ..... there is no answer atm.
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Old Jan 07, 2008, 09:38 PM // 21:38   #4
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This raises a similar question about gw2 I have that created a slight inconvenience for me in gw...

In gw, assassins, rits, dervs, and paras came much later than all the other classes. Before factions or nf came out, my main was my ele. I switched to derv as a main when nf came out. I kind of lost out on alot of my play that I used to do with my ele because I favored a newer proffession.

So I wonder if all of the new gw2 classes will exist at the start of gw2, or if they will continually be adding new professions? GW2 sounds to me like a much bigger pve game, which would mean much more 1 character development. I would really hate to play gw2 with a character for a year before seeing something better and just switching
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Old Jan 07, 2008, 09:59 PM // 21:59   #5
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Quote:
Originally Posted by shoyon456
So I wonder if all of the new gw2 classes will exist at the start of gw2, or if they will continually be adding new professions? GW2 sounds to me like a much bigger pve game, which would mean much more 1 character development. I would really hate to play gw2 with a character for a year before seeing something better and just switching
Considering it's set 10^n years in the future (can't remember excatly, think it's 200), there should be all the classes there are now, released at once. I highly doubt that the Dervish and Paragon classe won't be around (they differ slightly) just because Elona has been taken over by Undead. It'd only make sense to release all the classes we know and love/hate together, to make the game more interesting from the start.
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Old Jan 07, 2008, 11:20 PM // 23:20   #6
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w8 about 4 months they will give us more info on gw2
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Old Jan 07, 2008, 11:47 PM // 23:47   #7
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I hope simple...all classes of GW1 will be from the atart on in GW2, but with lots of improvements, tweaked better concepts.. which fit to the name to the profession and let them not look like misconcepted wannabe gods or missconcepted wannabe angelic commanders which a touch of bards what they aren't..absolutely not.

I wish me me for GW2 a career system..not this dumb 2class system which unbalances the game more..then needed and makes also the balancing much harder.. then by 1 class systems. The 2 class system is so or so imo only a very bad illusion of player individuality...

I hope.. GW2 will have only professions.. that will fit to the game.. where also all their concepts behind the professions fit to the game and where not totaly overpowered wannabe get impolemented into the game... because the community whined in forums so long for something, until anet gave it to us (Dervishs and Paragons are imo the best examples how to implement stupid totally missconcepted professions to a game, where the concepts of them absolutely fail)

I hope for GW2, that Warriors will become more universal in Weapons.
The Warrior is one of the best "Core" Professions...because from a Warrior a player has very much different possibilities to develop your character further and to raise in the career.

As Warrior..you can become so much different professions..you can become one day a Paladin, or you can develop urself into a nasty Berserker..or you want to protect your Homeland as an Order Knight....maybe being an order Knight is not enough for you..ridign on your Horse....you want to feel the feeling of flying....and the game give's you the chance to become a Dragoon.
The Same way Warriors can evolve into stronger forms of their core profession.. also all the other professions can be reached from core professions like Mage, Thief, Merchant, Archer and Cleric
...because that are the REAL Core Professions

In short:

I hope the Character Develop System become for GW2 more similar to Ragnarok Online.. it maybe a very old MMO..but it offers imo still one of the most best and most simple character develop systems of all....that system together with physical stats and an improved attribute system of GW1.. i think would make GW2 perfect.
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Old Jan 07, 2008, 11:49 PM // 23:49   #8
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I'm betting that the professions in GW2 will be linked to race somehow or another.

Example:

Norn=Warriors
Sylvari=Rangers
Charr=Elementalists
Humans could possibly play anything but at the cost of not being as powerful.

So on and so forth.
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Old Jan 08, 2008, 12:05 AM // 00:05   #9
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I thought i heard there werent going to be classes....


Its not going to be guildwars... its going to be a whole new game.
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Old Jan 08, 2008, 12:05 AM // 00:05   #10
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Quote:
Originally Posted by Old Man Of Ascalon
I'm betting that the professions in GW2 will be linked to race somehow or another.

Example:

Norn=Warriors
Sylvari=Rangers
Charr=Elementalists
Humans could possibly play anything but at the cost of not being as powerful.

So on and so forth.
Asura would be the elementalists.

Where your theory hits the fan is that the charr are as equally warlike as the Norn, so perhaps maybe one may get a separate martial profession. Such as paragon, dervish, or assassin.

I think GW2 may take on an evolution profession system though. (For those of you have played L2)

Say you want to be a fighter, well basically the way it'd work is you start out as a generic character then say at level 10 you get to choose between "Scout, Fighter, Caster" then level 20 you choose a more defined role such as... (using fighter and scout as examples)

Novice (level 0-10) -> Scout (level 10-20) -> Ranger or Assassin (level 20+) -> Maybe something greater?

Novice (level 0-10) -> Fighter (level 10-20) -> Warrior, Dervish or Paragon (level 20+) -> Maybe something greater?
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Old Jan 08, 2008, 12:10 AM // 00:10   #11
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Im sure theres gonna be more than those boring professions i see them enuf in EotN
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Old Jan 08, 2008, 12:11 AM // 00:11   #12
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Quote:
Originally Posted by Phoenix Tears
I hope simple...all classes of GW1 will be from the atart on in GW2, but with lots of improvements, tweaked better concepts.. which fit to the name to the profession and let them not look like misconcepted wannabe gods or missconcepted wannabe angelic commanders which a touch of bards what they aren't..absolutely not.

I wish me me for GW2 a career system..not this dumb 2class system which unbalances the game more..then needed and makes also the balancing much harder.. then by 1 class systems. The 2 class system is so or so imo only a very bad illusion of player individuality...

I hope.. GW2 will have only professions.. that will fit to the game.. where also all their concepts behind the professions fit to the game and where not totaly overpowered wannabe get impolemented into the game... because the community whined in forums so long for something, until anet gave it to us (Dervishs and Paragons are imo the best examples how to implement stupid totally missconcepted professions to a game, where the concepts of them absolutely fail)

I hope for GW2, that Warriors will become more universal in Weapons.
The Warrior is one of the best "Core" Professions...because from a Warrior a player has very much different possibilities to develop your character further and to raise in the career.

As Warrior..you can become so much different professions..you can become one day a Paladin, or you can develop urself into a nasty Berserker..or you want to protect your Homeland as an Order Knight....maybe being an order Knight is not enough for you..ridign on your Horse....you want to feel the feeling of flying....and the game give's you the chance to become a Dragoon.
The Same way Warriors can evolve into stronger forms of their core profession.. also all the other professions can be reached from core professions like Mage, Thief, Merchant, Archer and Cleric
...because that are the REAL Core Professions

In short:

I hope the Character Develop System become for GW2 more similar to Ragnarok Online.. it maybe a very old MMO..but it offers imo still one of the most best and most simple character develop systems of all....that system together with physical stats and an improved attribute system of GW1.. i think would make GW2 perfect.
Then go back to playing ragnarok online, because quite honestly gw IS WHAT IT IS because if its unique professions and unique BALANCED 2 class combination, not to get off topic, but i suppose you're also one of those people that wants the level cap to go up, even though it gives stability to the game?

Seriously, I don't know why you're playing guildwars if you seem to hate all the unique aspects that make the game what it is.

On the topic of race linked classes, there have been many other threads about this and I believe this would be /fail
Instead there should be a general "bonus" depending on which race you are that works somewhat effectively with all or a majority of the classes.
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Old Jan 08, 2008, 12:27 AM // 00:27   #13
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Quote:
Originally Posted by Old Man Of Ascalon
Example:

Norn=Warriors
Sylvari=Rangers
Charr=Elementalists
Humans could possibly play anything but at the cost of not being as powerful.
Even most WoW players hate this race-only BS because it limits their choices greatly and unbalances the game.
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Old Jan 08, 2008, 01:18 AM // 01:18   #14
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I really hope they don't limit the professions to certain races. I don't see why they should, since in GW1 you can see several races with various professions. Charr have every profession except Dervish, I believe (I hope this isn't the case in GW2, since I really wanted to play a Charr dervish). Asura, although primarily casters, you can see warriors patrolling through the Tarnished Coast. I don't think I've seen anything other than a warrior Norn, except for that one Necromancer boss in Jaga Moraine. And we can't really comment on the Sylvari, since no one has seen one in game.

And I also hope they keep the ease of manipulating attributes in GW, and not add something like Phoenix Tears or Nevin suggested. One of the things that makes GW so fun is the wide range of possibilities for your character because the secondary profession and attributes are not set in stone. I think to get rid of this system entirely would be a step backwards.

I think there was talk of some of the professions being merged. Personally, I'd prefer it if we had the 10 professions we have now, but I wouldn't mind the merging of professions if the outcome would still have all the abilities of the professions it was produced from.
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Old Jan 08, 2008, 01:20 AM // 01:20   #15
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Quote:
Originally Posted by Meat Axe
I really hope they don't limit the professions to certain races. I don't see why they should, since in GW1 you can see several races with various professions. Charr have every profession except Dervish, I believe (I hope this isn't the case in GW2, since I really wanted to play a Charr dervish). Asura, although primarily casters, you can see warriors patrolling through the Tarnished Coast. I don't think I've seen anything other than a warrior Norn, except for that one Necromancer boss in Jaga Moraine. And we can't really comment on the Sylvari, since no one has seen one in game.
There's a dungeon in norn territory (Frostmaw?) that teams you up with a group of norn. If I remember correctly, two are warriors, one is a paragon, and the last is a monk.
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Old Jan 08, 2008, 03:06 AM // 03:06   #16
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Quote:
Originally Posted by Made In Ascalon
There's a dungeon in norn territory (Frostmaw?) that teams you up with a group of norn. If I remember correctly, two are warriors, one is a paragon, and the last is a monk.
I suspected there might be. I haven't done many dungeons yet, but that just supports my point more. Why would the races take steps backwards in terms of what they know? If they have the knowledge of those professions now, why shouldn't they 200 years in the future?

I guess we'll just have to wait and see. I'm hoping Anet doesn't make the mistake of other games (as you mentioned previously, players of many games get annoyed at not being able to fully customise their character. They don't want to be forced to play a certain profession simply because of the race they choose).
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Old Jan 08, 2008, 03:24 AM // 03:24   #17
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Not related, but YAY a "REAL" Z-Axis is coming!
Jump to dodge an arrow or something
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Old Jan 08, 2008, 06:55 AM // 06:55   #18
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Um... I believe nobody knows the answer to this. However, I believe it to be unlikely that all the professions will survive; especially considering the Cantha/Elona-specific ones originated from cultures that no longer exist or are inaccessible. That said, adventurers from those lands could have taught their art to someone else.

The other reason, though, is that it remains to be seen whether the ideas behind each profession are still viable in GW2. I'd be surprised if there were no professions at all - it is not easy to imagine someone readily switching from a melee fighter to a caster and still being effective - but I would not be surprised if they rethought the professions and gave us a different ensemble.

Would the various races favour different professions? Again, we don't know, but I guess it's a possibility. We can expect the races to have their own buffs - after all, the Norns at least can shapeshift, and that does at least something - and there is a good chance it will buff one profession more than another. For instance, the Norn forms are fairly likely to advantage physical attacks more than spells.
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Old Jan 08, 2008, 08:49 AM // 08:49   #19
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Quote:
Originally Posted by Horseman Of War
I thought i heard there werent going to be classes....

Its not going to be guildwars... its going to be a whole new game.
Quote:
Originally Posted by Vergilius
for the 10th time, there will be two professions, they already said that!
I still don't know where he got his info, but I presume he wasn't pulling it out of his a...rmpit.

So there'd have to be classes.
I think they will redo this and that, making soul reaping work differently so it won't need to be nerfed later on.
As Phoenix said, making paragons more obviously usable(when you exclude PvE skills)
And hopefully change beast mastering so instead of a 90-10%(75-25% in PvP) split full marksman and BM rangers will be like 50-50% in both PvP and PvM.

Classes will be all new, chances are they'll have new names, new attributes and new function splits; but they'll basically still be there.

P.S.
The 2 profession 8 skill system, beats the diversity of specialization and evolution systems in the face, because it simply gives you more choices on attributes and attributes = skills = builds = functions = different ways to play the game = character identity.

Only a freebase system technically beats what we have in GW, where any1 has access too all skills, and there are no professions;
SWG used to have something like that, though I don't know it it actually was any good.
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Old Jan 08, 2008, 09:05 AM // 09:05   #20
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My current favorite suggestion is to have selectable attribute lines the way skills are chosen for a build in GW1:

You choose one primary attribute which modifies the basic properties of your character (like energy regeneration rate). This essentially sets your primary profession.

Then you choose 1-3 other non-primary attribute lines to round your character.

Then you distribute the attribute points.

Then you select suitable skills for your build from the selected attribute lines.

It allows even more freedom in modifying your character than the primary/secondary profession system of GW while still retaining the tactical aspect of build making.
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